[-empyre-] RE: empyre Digest, Vol 33, Issue 13



In response to Timothy's question below, and hopefully not off-topic:

The list may be interested in a Second Life art centre being developed by
myself and Adam Nash. The Australian Centre of Virtual Art (ACVA) will
reside in SL and promote its in-world activities via an extensive web site
(www.acva.net.au - soon to be launched). ACVA will investigate, promote and
host all MUVE art, and not just works associated with SL (the current
dominant platform). 

We intend on showcasing pivotal MUVE artworks; conducting curatorial
activities; running SL-based and real world seminars on virtual art; and
establishing a permanent and ongoing archive of works in SL. The centre aims
to promote MUVE art to a wide audience, including one that isn't necessarily
intimate with environments such as SL. Education - for the general public,
academics and curators, will play an important role with information
disseminated via seminars and presentations.

We're establishing a mailing list to keep interested parties up to speed on
ACVA's progress. If you'd like to know more, or had thoughts on the
development of an Australian-based institution such as this, please email
chris@iconinc.com.au

- - -

So I'm now wondering about how those of us invested in curatorial 
practice might develop better strategies to make these works more 
readily accessible to audiences who wouldn't be inclined to invest 
energy in mining SL or mining the few sites dedicated to net.art, 
such Ctm, Turbulence, Computerfinearts.com, or low-fi.org.

Is there a model for this being developed in Second Life or does 
activist artwork just take place kind of on the margins?

Thanks for your thoughtful contributions.

Tim
-- 
Timothy Murray
Professor of Comparative Literature and English
Director of Graduate Studies in Film and Video
Curator, The Rose Goldsen Archive of New Media Art, Cornell Library
285 Goldwin Smith Hall
Cornell University
Ithaca, New York  14853

office: 607-255-4086
e-mail: tcm1@cornell.edu






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